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Ace:
A valid serve that is not reached by the opponent.
Backhand:
Player turns so that the shoulder of the racket-bearing arm faces
the net before bringing the racket forward and across the body to
meet the ball.
Baseline:
The lines on either end of the court representing the outer limits
of the length of the court.
Court:
A 78 ft (23.8 m) long area, divided into two equal sides by a net
standing 3 ft (0.9 m) high at the center of the court. For singles
the court is 27 ft (8.2 m) wide. For doubles the addition of alleys
4.5 ft (1.4 m) wide along the two longer sides increases the width
to 36 ft (11 m). Courts may be of grass, clay, asphalt, concrete,
wood, artificial grass, or other synthetic materials.
Deuce:
A tie at 40 is called deuce. Because a game must be won by two points,
play continues from deuce until one player leads by a margin of
two points.
Double
Fault: If both serve attempts fail. The opponent wins
the point.
Drop
Shot: A lightly hit, spinning return that drops softly
over the net, forcing the opponent to approach the net.
Fault:
Called if the ball is served into the net, or if it strikes the
net before hitting the opponent's court outside the service box
or before exiting the court altogether.
Foot
Fault: If the server's foot enters the court before service
is completed.
Forehand:
Player pivots the body so that the shoulder of the nonracket-bearing
arm faces the net. The player then swings the racket forward to
meet the ball.
Let:
If the ball touches the net and then falls into the diagonally opposite
service box, a let is called, and the server is permitted to serve
again.
Lob:
A high, soft return behind an opponent who has approached the net.
It is frequently used to force the opponent to retreat to the back
of the court to play the ball. The lob can also be used as a defensive
stroke, providing time for the hitter to regain court position.
Love:
Term meaning zero points.
Overhead
Smash: Powerful shot often used to return a lob that
has not been hit high or deep enough. The shot is hit in a similar
manner to the serve.
Receiver:
The player who receives the ball from the server.
Serve:
Begins every point of a tennis match. The player who initiates the
point.
Tiebreaker:
Employed if a set becomes tied at 6-6. A tiebreaker is generally
played to 7 points, but because it too must be won by at least two
points, it may be extended.
Topspin:
When a player strikes the ball so that it spins from low to high
as it travels forward. Topspin enables a player to strike the ball
with more power, because the added spin helps to bring the ball
down and keep it in play.
Underspin:
Occurs when a player strikes the ball so that it spins from high
to low as it travels forward. This shot is called a slice. Underspin
causes the ball to lose speed and to bounce lower.
Volley:
Occurs when a player strikes the ball before it bounces. The volley
is most often employed when a player is playing close to the net.
The half volley is a low return of the ball just after it has bounced.
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